03Stack & story

Code came first.

Before 3D was my profession I was a programmer: my first line of code is two decades old. Then computer graphics took over, and I spent more than a decade as a 3D/VFX artist. Today I bring that experience back to the screen I know best, building tools for the Blender and 3D community, tools I use myself on real deadlines.

APrinciples

How the tools are made

  • // artist_first

    Artist first

    Every tool starts as a problem I hit in production. If it does not save a real artist real time, it does not ship.

  • // offline_by_default

    Offline by default

    No accounts, no relay servers, no cloud lock-in. Your renders and takes stay on your machine.

  • // built_to_recover

    Built to recover

    Long renders fail at 3 a.m. Tools should notice, restart and keep going, like the ones big studios use.

  • // community_funded

    Community funded

    Most tools are free. Plus versions keep development alive for thousands of artists worldwide.

BStack

Languages & platforms

Python for everything inside Blender, C# for desktop software, Android for the companion apps, and open formats like USD so your data is never locked in.

  • PHPWhere it all started
  • PythonBlender add-ons, pipeline scripts
  • Blender APIbpy, operators, UI panels
  • C# / .NETDesktop software
  • RustFast, reliable tooling
  • KotlinAndroid apps
  • AndroidCompanion apps, sensors, ARCore
  • OpenUSDInterchange for any 3D pipeline
  • Telegram APIRemote control bots
  • TypeScriptWeb tooling and dashboards
  • Vue 3Batch Render Creator UI and this site
  • JSONCross-platform data over the network

Cgit log --oneline

The story so far

  1. 2a26236(HEAD → main)NowBoth careers in one place: World Tracking Studio brings offline camera tracking to any phone.
  2. 6a8e41220+Tools published on Gumroad, from lighting to camera rigs, with 1,100+ verified reviews.
  3. 41928562020Batch Render Creator is born as a passion project to tame overnight renders.
  4. 22afafe2014Computer graphics takes over: professional 3D generalist for advertising, film and TV.
  5. dace17b~2006First line of code, two decades before writing this page.
Meanwhile, in the other universe The day job: VFX for John Wick 4, Twisted Metal and Superman & Lois. Meet the VFX artist

Next04

Contact

© 2026 Wanderson M. Pimenta · Built with Vue 3 & TypeScript